Monday, 24 February 2014

Creating the characters head.


 
Once I had the basic body shape I begun on creating the face for my model, I carried on watching the YouTube tutorials to help me create this, and to start I simply created a square and then selected the shape and used the 'relax' tool, this is a new technique I have learnt and it basically allows all of the polys to 'relax' and symmetrically fall into its self and become more rounded, this gave me the basic shape for the head, and I then begun moving vertices to align up with the blue prints, again I had to use my initiative quite a lot when creating the shape of the head as the blue prints didn't quite align properly.
I then had to work out the geometry for the face, I researched into human face topology which basically allowed me to find the best lines of geometry for modelling the face.
 
 
I found a series of images which explained which areas of the face should and should not connect, and which parts should be isolated from different areas of the face. Using the research I found really helped me understand how to model the face, I used the cut tool to give me basic insertions for the different features such as the eyes and mouth, I modelled the eye sockets and the mouth structure straight onto the head, and modelled the nose separately. It was important that I followed a structure for the face features, and therefore when I created the insertions I tried to create a circular shape. It was also important that on the corners of the mouth and the eyes I left two lines to give a 'hinge' effect so that when animated they open and close naturally. 
 
 


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