This is how my character stands at the moment, I used the blueprints from http://www.the-blueprints.com/ and used these as references for creating my character, a few parts of the blue prints are not quite exact, so I had to use my own initiative and create the shapes based on my knowledge of what the human body looks like. When creating a the shape of the bottom, I learnt a technique for deleting unwanted edges from the a model, I simply select the edge I wanted to remove and pressed 'CTRL + Backspace'. I used a lot of the connect technique when sculpting the back of my model, as I needed to add a 'V' shape line in the back to make it look realistic, here I could then round off the back side of the body, I then created another line right in the middle of the character and pulled the vertices inwards to give the definition.
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