Monday, 24 February 2014

Nose modelling.

When creating the nose I found the tutorial really hard to follow, so I pretty much created the nose by myself, I created one half of the nose and used the symmetry tool like I did with the other models, and it was a case of a lot of vertices moving to try and create the nose shape, I used the extrude tool for the nostrils, and also used quite a bit of bridging and welding, as I found that creating small sections of the nose first and then adding more vertices and edges to the nose made it easier to cope with creating. The tutorial which demonstrates how to model the nose uses the same technique, however I found that the outcome of my modelling was slightly different to the tutorial, and again because of the blueprints I just used my initiative to create the shape and referenced to the blueprints only for a rough shape.


 
Smoothed result.
 
 
The next step is to import the nose into the head file, and then bridge and weld the nose onto the face. Once the nose is attached I can look at modelling ears, and then finally attach the head to the body, and look at modelling hands and feet.

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