Monday, 10 March 2014

Ear modelling.


I have begun modelling the ear for my model, I found this process extremely hard, however again likewise with creating the body, I think this was down to myself rushing ahead and not thinking about things through, I eventually took the time to watch a tutorial and learn how to create an ear with the correct geometry, one of the biggest things I have learnt with modelling human features is that geometry is vitally important, I tried to create the ear by going straight into it and creating the ear-like shape, however when it came to adding a smooth to the object the ear didn't look realistic what so ever, and lost all of its shape.


After watching the tutorial I grabbed a print screen of the persons ear so I could follow the geometry, I set up a plane and then created another plane to model and follow the template I set up, from here I cut in all the geometry and followed it according to the image, and then I followed the tutorial for extruding the different aspects of the ear, I firstly extruded the outer edge, and then the inner parts I used a bevel technique, so that once extruded they could be scaled down slightly to give a gradient.




I also learnt a new technique whilst watching this video, I found that its possible to delete certain polys which may not be needed, and can then join the vertices to close the gap, to do this select two vertices, right click > collapse, this then allows the vertices to join.


This is the outcome of the ear after following the tutorial and making sure that the model has the correct geometry, I am very happy with the outcome, and this is how it looks when using NURMS smooth, I do however think it looks a little bit too smooth, but this can be altered by adjusting the settings on the smooth at a later date.



https://www.youtube.com/watch?v=DhF_lhx7QSM

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