After completion of the nose, I imported the nose into the head file where I could finally attach it to the face of the model, I had already had a place on the head for the nose to fit as I deleted the polys from the nose position.
I used two different techniques for adding the nose that I have learnt from doing tutorials, and that is the bridge tool, which allowed me to fill in holes from one line to another, and the target weld tool which allowed me to connect two vertices together.
There was a lot of vertices movement involved, I found that the nose stuck out quite a bit and this meant that I had to move different parts and scale them down so that it looked more realistic once of the head.
I had to use the cut tool to create more vertices, so I was able to connect the nose vertices to the correct place on the head, and create a good geometry.
Once the nose was in position and I was happy with the scale of it, I was able to add a NURMS smooth to show me how it would look, I was extremely happy with the end result and think that it looks a lot better than I initially thought.
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