Most people I know have been modelling by using extrusions on their model, however my approach has been to model each aspect of my character separately; head, ears, nose, hands, and body. I have found this way of modelling to be a little more time consuming because I am having to attach the aspects and manipulate the aspect to suit the shape of the character, also its important that I line up the geometry so that the lines flow, as this should make it better for rigging and animating, this is also proving to be time costly.
Although I may be creating more work for myself I am pleased with my progress and the way I am doing things, by creating each aspect individually I am able to have separate files for each of them, and also I believe I am learning a lot more about each individual aspects geometry, by following tutorials and researching before creating them, some people have created excellent models, however I don't believe they have learnt much about the topology and geometry of their models, and when it comes to animating their models may not animate as they hoped.
I hope that because I have taken extra time to create my model and learn more about flow of lines, that my model should animate well. Again with a 3D module like this I don't feel like we have enough time to create sufficient piece of work, because of juggling other modules, I think we would all benefit a module like this to be run over the course of 2 semesters, I am hoping that what I am hoping create will be satisfactory according to the time scale.
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