Today I started to apply materials to my character, I searched for human face materials and found several online which couldve been used, however I found one in the 3ds max presets folder, I didnt want to use the features on the face as I wanted to add these individually and felt they were not needed when I applied it, I found that the features on the material didnt match up with the features of my character, so I edited the file in Photoshop to remove the features I didnt want.
This was the finished material I created in Photoshop, it is literally just a skin material with hair and cut outs for the ears, I then took this into 3ds max and applied it to my characters head.
I applied the material to my characters model and then used the UVM map tool to edit how it was applied to the head. This allowed me to scale the material to fit my characters head.
Once I applied the material and was happy with the outcome I imported the eyes I previously created and I placed these in the 'skull' of the model, I scaled them and positioned them to where about I wanted them to go.
The next step was to apply a costume to the character, I researched different types of police uniforms and from here I created my own using Photoshop, I used a combination of the Essex police force badge, the blue and yellow checkers and used a blue base colour for the material, as I am trying to create a hero type police man I applied it straight to the character, this gives the effect of a skin tight neoprene type suit, this allows the muscular features to be shown off and helps give the persona of a hero which I learnt from my initial research.
I am extremely pleased with the outcome of my character so far, the materials have brought the character to life and transformed the overall look, there are still a couple of things which need tweaking slightly however so far I am happy with the progress, and am looking forward to animating the character using the techniques I have been taught in the lectures.
No comments:
Post a Comment