I begun modelling some boots for my character, I tried to find some tutorials on how to create shoes or boots however I didn't succeed, I then started modelling it from scratch with no references, I felt the best way to start was to create the sole, so I drew a box and shaped one half to a rough shape of a foot, I then used symmetry to create the whole shape, from here I simply used a succession of extrusions to generate the shape of a boot.
Once I had a rough shape of a boot I started to individually manipulate the position of vertices to create a more rounder looking boots, I looked at images on-line of dealer boots and Dr. Martens to give me a rough idea of the shape and also the design of the boot.
Boot with NURMS smoothing.
I am very happy with the outcome of the boots, I didn't use a tutorial so creating this from scratch with no references was quite a hard task, although I feel that the model looks very good, I had a hard time trying to create the boot, and it took me a couple of attempts to achieve the shape I was looking for, also the hardest part as mentioned earlier was applying a material, this took me ages to generate good materials and to apply them in the best way possible.
No comments:
Post a Comment