Tuesday, 1 April 2014

Modelling boots.

I begun modelling some boots for my character, I tried to find some tutorials on how to create shoes or boots however I didn't succeed, I then started modelling it from scratch with no references, I felt the best way to start was to create the sole, so I drew a box and shaped one half to a rough shape of a foot, I then used symmetry to create the whole shape, from here I simply used a succession of extrusions to generate the shape of a boot.




Once I had a rough shape of a boot I started to individually manipulate the position of vertices to create a more rounder looking boots, I looked at images on-line of dealer boots and Dr. Martens to give me a rough idea of the shape and also the design of the boot.



 I then added some minor details to the boots, such as a ridge for some stitching effect, and a rectangular shape for the elasticated material. I made some materials using Photoshop, and applied them to certain areas of the boot, I found this to be quite hard because of the shape of the boot, it was hard to manipulate the way the material applied to the boot, eventually after playing with the UVM map tool for a while I managed to produce this:


Boot with NURMS smoothing.

I am very happy with the outcome of the boots, I didn't use a tutorial so creating this from scratch with no references was quite a hard task, although I feel that the model looks very good, I had a hard time trying to create the boot, and it took me a couple of attempts to achieve the shape I was looking for, also the hardest part as mentioned earlier was applying a material, this took me ages to generate good materials and to apply them in the best way possible.





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