Thursday, 10 April 2014

Stress test.

Today I have been stress testing my character, with the rig inside I added an absolute layer which allowed me to key frame movement to the rig which would animated the character, this therefore allowed me to create a stress test. The purpose of the stress test is to animate all the possible movements in the character and this will indicate how the character will move in the animation, if there are any imperfections then these can be amended by adjusting the envelops which control exactly where the movement should be on the particular part of the body.

When I created a stress test for my character it showed that there were not too many problems with how the character will animate, however there was one problem when the character bends backwards from the spine that his abdominal area stayed in its original position and didn't follow the rig, I corrected this slightly by adjusting the envelops however I wasn't too worried about this because I wasn't planning on creating any movement for my character which meant he would bend backwards.


This is the envelops which were used to improve how the character moved with the rig, this could be changed on virtually every part of the rig, and fortunately for me I did not have to change many, because my character took well to the rig I built.


This shows the stress test of the character, moving limbs dramatically to see whether it moved naturally and had any imperfections.


I am glad I did the stress test before animating my character as this meant when it came to animating the character I had no problems, some people did not stress test their character and discovered a lot of issues when it came to animating, costing them time.

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